Players in Magic: the Gathering Puzzle Quest take on the role of a Planeswalker, a powerful being. Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). - Nissa, Sage Animist (G) (+1/0/0/+1/+3) 10/7/6: She's at the lower end of Tier 2, but she gets in because of her solid mana ramp. Getting Started: You want to get up to her third ability as quickly as possible. The Eldrazi Desolation (Colorless) (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. Getting Started: Big creatures. Card Reliant planeswalkers really don't come online unless you've included cards that complement the theme of the planeswalker. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. Extremely powerful planeswalkers. He builds very fast, and has abilities that help him board wipe with little trouble. Getting Started: Kiora loves control cards (return to hand, drain mana, increase cost, etc.) Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). Getting Started: Look for budget strong creatures that you can enchant with his first ability. Medium, Card Reliant, Medium Abilities, Creature Driven. As such, this version of Jace is centered around Illusions and enhancing creatures. Fast, Independent, Strong Abilities, Creature Driven. - Jace, Cunning Castaway (U) (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. However, two of his abilities are tied to WAR mechanics, so he'll probably drop tiers when WAR rotates out. - Tezzeret, the Schemer (U / B) (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. Relies on an old mechanic. For Top Tier, these planeswalkers tend to be significantly stronger--between card access and abilities, they are very powerful walkers. Here's what I have so far, tested only with Chandra: ... Browse other questions tagged magic-the-gathering-puzzle-quest or ask your own question. Sighlock. Tier 4 planeswalkers have significant drawbacks. Relies on an old mechanic. For Basically Top Tier, these take a little more to get started, but they are still very powerful walkers. The downside to this, though, is that green does creatures best. It uses a competitive Bejeweled-style … Each Planeswalker has an affinity to a color, in some cases two or even three colors. He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. If you have the cards, these planeswalkers can bring the firepower. - Tezzeret, Artifice Master (B) (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. Getting Started: Look for solid green creatures. - Vraska, Relic Seeker (B / G) (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. Created By 1 . Deck: HOU Type: ... Aerial Guide. - Teferi, Hero of Dominaria (W / U) (+3/+4/-2/+1/+2) 6/7/6: Great mana bonuses, and so so so much control. Getting Started: Werewolves with flip abilities. Getting Started: Artifacts, artifacts, and more artifacts. Kotaku says it “is a marriage of two distinct games into a unique new experience.” “It gets the best of both genres, and it gets it right. Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. Uses an old mechanic, but still very useful. I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). The upper limits on the number of Creature, Spell, and Support cards in the deck are also Planeswalker-specific. Medium, Card Reliant, Weaker Abilities, Creatureless. A Planeswalker's deck may generally contain only cards including an affinity color, or colorless cards. - Domri, Chaos Bringer (R / G) (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. Visit HERE to start playing Magic: The Gathering – Puzzle Quest. Higher level Planeswalkers are more powerful. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. On the other hand, Creatureless planeswalkers don't need creatures to win, and often have mechanics that help them control the board without needing to field any creatures (Ob Nixilus is a prime example). In this time without flip werewolves, she leaves a lot to be desired. Kotaku says it “is a marriage of two distinct games into a unique new experience.” “It gets the best of both genres, and it gets it right. Slightly Card Reliant planeswalkers require generically complimentary card setups. Medium, Card Reliant, Medium Abilities, Creature Driven. This game is the first of its kind to combine card-battling RPGs with match-three puzzle games. Magic: The Gathering and the original Match 3 RPG are re-imagined in Magic: Puzzle Quest, an epic deck building, strategy and deep leveling role playing game! Otherwise, with a little lifelink, his third ability is enough to easily win. The Rating column holds a subjective indication of the potency of the Planeswalker. Medium, Card Reliant, Medium Abilities, Creature Driven. If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. Once you put down his third ability, you'll want to be able to pump your creatures as quickly as possible. Spells/supports that generate lots of matches are key--think of spells that convert mana, or destroy gems. Fast, Independent, Strong Abilities, Creature Driven. Typically, a longer game implies more control is being utilized. Medium, Independent, Strong Abilities, Flexible. Fast, Independent, Strong Abilities, More Creature Driven. Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. Getting Started: She thrives off of Amass abilities. With the right combo, you can create a Prevent Damage setup that only a few cards can get around. Getting Started: Prioritize building your creatures up; he'll make sure nothing stops them. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. Higher level Planeswalkers are more powerful. Magic: The Gathering and the original Match 3 RPG are re-imagined in Magic: Puzzle Quest, an epic deck building, strategy and deep leveling role playing game! - Dovin, Grand Arbiter (W / U) (+3/+3/+2/0/0) 5/9/5: Although this is a tentative placement, he has good mana bonuses and his abilities will be quite strong in this more creature-centric meta (after all, part of his third ability is half of Nahiri's third for all your creatures, and stays permanently). and big creatures. Her mana bonuses are great, and she pairs very well with Thopter decks. - Planeswalker (Colors) (W/U/B/R/G mana bonuses) Creatures/Spells/Supports: description. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. - Dovin Baan (W / U) (+3/+3/0/0/0) 5/8/5: The thing that saves Dovin Baan from Tier 4 status is that his abilities are pretty powerful and somewhat self-sustaining; that said, he needs a good set of cards to make him viable (but once he's there, he does quite well). That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. - Fblthp, the Lost (B) (+2/+3/+1/+2/+1): Although his mana bonuses are pretty solid, his abilities make him quite the gimmicky planeswalker. - Chandra Roaring Flame (R) (0/0/+1/+3/+1) 10/10/6: She's good at what she does, but her mana bonuses and low HP are a significant drawback keeping her from higher tiers. Medium planeswalkers might take a little effort to get started, either due to poor mana gains or a reliance on certain abilities to come online (Vraska is a good example of medium, since she might take a few turns to get started with her mana gains, but has access to an effective ability fairly quickly).