I sure as hell wouldn't be playing Tau. And with a PAC drone, your carbines are now doing 2 shots at 24" and 3 at 12", after advancing without penalty. Since it's also "open topped" the Marksmen himself will be able to add a Markerlight shot as well. *tinfoil hat goes on* It's all a conspiracy to make us buy the newer, larger crisis suits!!!! People didn't cry for paying 150-265 for TMCs in 5th. 6 wounds also went a lot further without weapons taking off multiple wounds though. In that case the 75pt triple plasma crisis is gonna be my default for comparison. So if you have an N sized pathfinder unit, you can split fire between N targets, and improve your to-hit chances against all hitted units for ALL your shooting units. Thank you abusepuppy for actually reading what I wrote and specifically responding to the argument I was actually trying to make. They are terrible Offensively in melee, but defensively they will last. Vior'la allows you to fire your weapons after advancing without penalty. It's a little more mindless to be honest but does require less book keeping. Overcharging Ion is risky, but combined with ATS it hits pretty hard- though the Fusion Collider compares a lot better in this edition. So in the rare case, his strength is adjusted (like via an enemy psychic power), the S4 attacks will remain S4, while the other profile will adjust to his current strength. Along the way he was attacked by Space Marines, who he managed to defeat by climbing in an original Coldstar suit (yes, it has a female AI and yes she's a tsundere), and at the direction of a Daemo… Marker Drones for ML support is an interesting choice, since they do give that dual-purpose Savior Protocols ability as well. For the cost, lascannon equivalents and regular rail cannons can fill the same role with added consistency. You are limited to one Commander per detachment. The range is slightly problematic but at 15 points I actually think they might be… good. Lots of lovely stratagems given in the codex that are worthwhile CP investments. Two 5-man teams, a Fireblade, and a Pulse Accelerator drone exactly fill a Devilfish, which is no coincidence and a great way to pay Troops taxes. So if I have 3 squads with two drones each, I have three little squads of two drones. Drones are pretty easy to hide. Coldstar with drone controller seems like a niche and useful combo. Looks like the new Tau rule is writen by Tau player, they are just as broken as 7th, not surprised. It's a fair point, and in some cases it will make a difference. Please report to the nearest Ethereal for a debriefing. They are a tough people that come form an even tougher world, and produce some of the finest military minds ever known. Doesn't the player allocate wounds to a model then roll the save for said model? Focus your fire. There isn't much value in it, only because the sniper drones damage output is incredibly negligible and any character that is not tough enough to protect itself will typically have some sort of ablative wound squad (command squad) nearby. Both prices went up by 20 points for each weapon and HBC/new swiftstrike HBC use the old crappy stats. A plethora of sources for wound-transferring mechanics, wound ignore rolls, and invulnerable saves can make your important units very resilient. Sure, this one would enable you to use the Uplinked Markerlight Stratagem in combination, but seriously what do you need 2-4 Markerlights on a Character? Sure you don't mean 7th? Heavy 12 S6 AP-2 on the nova mode for HBC is pretty brutal, though it seems hard to compete with the Ion's d6 hits for d3 damage each if you wanna murder some big stupid guys. Pick a thing that really needs murdering, murder it". For whatever reason it's not posted here, but the Devilfish has pretty beefy defensive stats. I can't think of any of them that function "wrong" in this edition. Please note that this is the tactics for 8th edition Tau. It looks like drones do benefit from the Ethereal morale bonuses unless I'm missing something. Devilfish has 12 seats, so just toss Darkstrider in there with two 5-man units of Breachers. You don't say! If you are playing FSE, remain aggressive and remember that you have some decent CC options of your own, and nothing throws off your enemy than charging with a Fusion Blade commander and/or Farsight. The download codex tau empire 4th edition you given is thrown or long powerless, if you 've this has an culture or there selects instead Sponsored you can Find us and we'll specify it ASAP. Yeah, buddy, calm down. battlesuit commander drone controller, 3xburst cannon 2 gun drones 127 Taking a flat mortal wound to activate the Nova Reactor is an interesting system, less dicey than before. But it's better for other army builds which would probably be more viable now anyway, with riptide's price skyrocketing. Infantry get cover from various things that other stuff doesn't. Stack Kauyon and Command and Control node to wipe your opponent's vehicles off the map turn one. – Shadowsun's drones (cheaper, cover usage, los block, less morale issues, more firepower). Enter your email to get the very latest - news, promotions, hobby tips and more from Games Workshop. I think because it's a "nerf" to what it's often used for at current (namely, buffing a few key units – ritptides, stormsurges, broadsides etc), taking more markerlights for less effect. Better cover bonus. Thanks to the new FAQ it's absolute garbage, with the recent FAQ adjusting it so you need to use it before determining the number of shots, meaning if you elect re-roll the humble Pathfinder Ion Rifle you'll have wasted 1 CP 2/3s of the time. Note that ML tokens are not expended when a unit shoots at something- so if you're hitting a big target that has to die, your whole army can benefit. What justifies that? You can shoot overwatch with any unit within 6" of the charged unit. Crisis Suits -yes , particularly if you want to shoot with them though they can still fit behind the ass end of our tanks. 3) How have the rules changed regarding mixed saves? Playing FSE means to always be on the offensive, potentially blindside an opponent expecting a static gunline. Don't get baited into wasting all your Overwatch defending one unit, only for your opponent to charge something else that now can't shoot back. So, I'm noticing Crisis suits, et all say "may take a weapon of the ranged weapons list"…….there's no weapon list that's specifically for Crisis Suits. This is the current Edition’s Eldar tactics. I'm sorry that you have found it beyond your ability to cope and that you have thought of no ways to use it smartly. We can't take enough kroot to defend the guns from both those coming across the board *and* deepstriking at the same time. I'd get the "Heavy Rail Rifle" myself. Like, accoring to that, technically a crisis suit can take an Ion Cannon and whatnot. All of the above are meant to be used for purposes other than ablative wounds, but once deployed they are a separate unit and you can't buy other drones to put in their unit with them to protect them (aside for two tacticals in the pathfinder/breacher squads). Do y'all think we're going back to the 5th-ed days of the commander essentially being a MONAT that we had to take to construct a legal army? I dunno why they tried to increase durability of suits by increasing their T and W, then completely undermined themselves by making drones a separate unit. Though your marker lights should be doing that anyways. I am NOT arguing with you over whether it's strong or not. If you can squeeze another one in there go for it, but if you can't just take one more detachment with smaller requirements. Take Flamer suits to ruin anyone's dreams of a charge. I think the Ghostkeel Electro[warfare?] Ghostkeel seems pretty beefy. Fortunately, 10 Pathfinders can expect to lay down 5 ML hits per phase, unless you move then it's only 3, and cost a whopping... You often don't have the resources to put 5 maker lights on everything, so only aim for 1 light if it's a minor threat (you only put one them so the far of Gun Teams has something to shoot at), 3 is for those pesky Centurion squads, 4 is if your moving your lines forward and also want to kill a target, and 5 is insuring that tank or Heavy weapons Squad will go to the grave. Sad tho, I love Farsight more. I'm also not seeing any limitation on what weapons crisis suits can take, which would be hilarious but presumably there is! Re-rolling those Markerlights (preferably high intensity) that really have to hit. What's that you say, you are an HQ choice? The railgun is worthless in normal games as the Tigershark gets two for cheaper at the same BS. Not if someone deep strikes within 9" (although I never leave home without EWOs so that is less of a problem). And when a Ghostkeel loads up on fusion weapons and can no longer defend itself from the small guys, the Stealth suits help it with their burst cannons, maybe gun drones and even fusion guns of their own. Abro este tema para colocar el material en español de la 8 Edición de Warhammer 40.000, muchas gracias a los de Wikihammer y la Cruzada Hispanicus por su ayuda. Kroot are one unit,hounds are another unit. And you can just buy loose drone squads. Using Kroot and/or Shield Drones as screens against Smite will help a lot but won't protect you from Warpgate shenanigans or similar. Note: While certainly powerful, Y'vahra are unfortunately a bit of a death star unit. And they are pretty cheap. Just that all those models also have "fly"? That is true, but 7th wasn't one of those editions. That's what Broadsides are for. Since my paint scheme is Black and Royal Blue, probably . Combine that with Target Lock and Multi Tracker and perhaps some marker lights and the Ion Discharge cannon becomes far more accurate. Good for activating Farsight in combat if he's fighting something, Could be used to re-arm seeker missiles on tigershark fighter bombers, making them beat skyrays at their own game (See Death from the Skies game type, Refuel-Rearm-Repair stratagem corebook p.268), Strongly recommended to keep at least one so when you inevitably roll snake-eyes with your Ion weapons/Hammerhead it's not the end of the world. Then, pay for Promising Pupil and give the Enforcer Commander…, I already have 36 on the way to my house lol, There's a few frustrations, and I think making Veteran Cadre available to all factions rather than just FSE would have opened up a lot more…, Color me underwhelmed with the whole thing. 6 x 12 gun drones 96 x 6 You're the one being uncivil. Holes in the hull, wiring exposed, fires breaking out, sparks flying everywhere – this is actually a case where it makes sense that performance is unpredictable. Also note that the XV9s are also capable of Manta Striking and are significantly more cost effective as suits. Also, with the changes to allocating wounds, you'd be able to do all this if the drone was a part of the crisis squad. I believe all in all, it will be beneficial. Str 7 isn't all that anymore to be sure. 4) None of the new rules were necessary because there wasn't anything wrong with drones in the first place. Keep in mind the BRB stratagem does the same thing. Suite gives -1 to hit from more than 12" away and stacks with the stealth field from its drones that are within 3" for a total of -2 to hit. Their current tactics can be found here. The selling point of Tau plasma was that, while it was weaker, it wouldn't suffer. It's an obviously strong rule. 5 out of 5 stars (4) 4 product ratings - Codex: Tau Empire - Warhammer 40k - Brand New! You may have noticed that in the new edition no unit has mixed toughness. Gun Drones are freaking awesome. Deep strikers can hit you in your tender bits? Only the 5th Markerlight would've been nice here. The core faction keyword is, unsurprisingly, T'AU EMPIRE. Do what you gotta do to field 3 commanders. Being able to advance, plus the 3” the carbine has over the rifle’s rapid-fire range, allows your breachers to threaten a wider range with two shots each and making hit and run tactics more viable. You have to buy the markerlight, so 8 points. I'm liking the idea of filling my FA slots with groups of marker drones to act as both sources of markerlights and ablative wounds. Remember, wound allocation happens before damage- so your Riptide or Broadside can pawn off that Lascannon hit onto its poor, stupid Gun Drone friend. A unit of 12 is surprisingly sturdy thanks to the 4+ save. I think he ends up being a more cost efficient than crisis suits. You can minimise this limit by using multiple small detachments. Speaking of different game types, Breachers are pretty handy in Cities of Death and should also find a place in Zone Mortalis (when GW pulls their finger out and update that ruleset for 8th), what with Breachers being designed for indoor/CQB an' all. Oh, my railgun... Sa'cea heavily favors MSU lists trying to take advantage of the free re-roll per unit. The Tau can, appropriately, give covering fire to anyone. Also. If your infantry unit survived melee you are going to be a smart guy and fall back so the rest of your army can shoot at the enemy unit and don't waste 1CP for what most likely amounts to something like 2-6 S5 AP0 shots, aka nothing.